A MOD rate contributes to how much companies pay each month in workers’ compensation premiums. It is partly determined by the industry classification in which a company operates and how many OSHA recordables it accumulates.
If a company’s MOD rate is 1.0, they pay the industry’s average rate. However, if the MOD rate is .80, they pay 20 percent less than the industry rate, and conversely, if the MOD rate is 1.2, they pay 20 percent more than the industry rate. Ultimately, employers control their workers’ compensation costs by choosing a medical provider that understands these concepts and works with employers to reduce the number of OSHA recordables that accrue over time.
Recent studies have shown occupational health clinics to save employers more than 50 percent in overall workers’ compensation costs, including a reduction of more than 40 percent in their MOD rates. In today’s economy, employers cannot ignore opportunities to save more than 50 percent in anything!
Basically, the more OSHA recordables, the higher a company’s MOD rate increases. The OSHA recordables that most greatly affect a company’s MOD rate are prescription drugs and lost workdays. When a provider prescribes certain medications (such as Vicodin, Norflex, or even prescription-strength Ibuprofen), they are adding more recordables onto the employer’s logs, although sometimes these medications are not necessary. In many cases, an over-the-counter prescription will do the trick, but many general practitioners or emergency room physicians do not understand the effects of recordables on employers. They are concerned only with treating the patient and not the other parties involved in occupational medicine, such as employers, insurance carriers, case managers or third-party administrators.
Restrictions such as weight or movement limitations are meant to protect patients while recovering from injuries. When providers take patients off work, they are not writing restrictions; all they are saying is that the patient cannot work. The patient is still allowed to mow their yard, remodel their house or anything else they want—they just cannot work! How is that restricting?
In these tough economic times, when everyone is looking to save money and cut costs at every chance, many overlook something as simple as where to send their employees when a workers’ compensation case arises. What could you do with tens of thousands of extra dollars every year? It’s your decision. iBi
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![Money Money](/uploads/1/2/3/7/123757615/181494019.jpg)
Can you estimate what is the
In among the gameannouncements at E3 2017 Bethesda also announced Creation Club, “a collection of new game content for Skyrim and Fallout 4.” That content includes new weapons, armour, crafting and housing features, and changes to core systems, and you buy all of it in-game with ‘credits’ purchased for real money through Steam. Is this a new paid mods system? No, says the FAQ, “Mods will remain a free and open system where anyone can create and share what they’d like.”Here’s the Creation Club trailer:
And here’s the full answer, re: paid mods.
No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.
In short: yes, this is paid; but no, they aren’t mods in the traditional sense, since Bethesda approve and work with the creators of this new stuff in order to test and localise it. That seems fair to me. Creation Club essentially sounds like a way to create an ecosystem of paid DLC at a scale that Bethesda alone can’t operate. Heck, the above trailer includes Mudcrab armour, which was a PC Gamer backpage joke designed to take the piss out of Oblivion’s infamous horse armour DLC. It also sounds like the old idea of monetising the existing mod community is dead – ie. they’ve tried, but decided “the problems outweigh the benefits.”
The new system does raise more questions, though. If Bethesda and a partner make a new weapon, for example, and release it for money through Creation Club, what’s to stop someone in the modding community recreating that weapon and releasing it as a free item? Aside from morals, obviously. The Creation Club is either going to have to compete on quality and/or they’re going to get into the messy situation of trying to cease-and-desist modders and get things taken down from the Steam Workshop or TESNexus.
Although not anyone can release their work through the Creation Club, anyone will be able to submit a pitch through the system. It goes through an approval process, with Bethesda picking what gets accepted and what doesn’t.
“Paid mods”, if you don’t know, refers to Bethesda and Valve’s disastrous attempts to monetise the Skyrim modding community in 2015. They launched a system whereby creators could get paid for their work, there was a great deal of anger from the existing modding community, and the system was promptly shut down. You can read our take on the pros and cons here, and the views of some of the existing community here.
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- Fallout 3
ArchiveInvalidation Invalidated
Say goodbye to screwing around with ArchiveInvalidation.txt!ArchiveInvalidation Invalidated
Say goodbye to screwing around with ArchiveInvalidation.txt!UPDATED Unofficial Fallout 3 Patch
An update of the original unofficial patch with a unified single plugin, tons of additional community fixes, and an updated installer. The fixes continue :DUPDATED Unofficial Fallout 3 Patch
An update of the original unofficial patch with a unified single plugin, tons of additional community fixes, and an updated installer. The fixes continue :DFellout
Fellout is a weather and lighting mod intended to get rid of that awful green tint to everything. It does this both indoors and out.Fellout
Fellout is a weather and lighting mod intended to get rid of that awful green tint to everything. It does this both indoors and out.NMCs_Texture_Pack_for_FO3
NeilMc_NMC's Global texture pack for Fallout 3. Does not cover the DLC. Replaces Terrain, trees, interiors/ exteriors, and most vehicles and furniture with high resolution (200-400%) real-life photograph-based equivalents. Now in FOUR Sizes to suit your PC.Now with added NMM compatibility!NMCs_Texture_Pack_for_FO3
NeilMc_NMC's Global texture pack for Fallout 3. Does not cover the DLC. Replaces Terrain, trees, interiors/ exteriors, and most vehicles and furniture with high resolution (200-400%) real-life photograph-based equivalents. Now in FOUR Sizes to suit your PC.Now with added NMM compatibility!Fallout mod manager
A collection of utilities related to both creating and using mods.Fallout mod manager
A collection of utilities related to both creating and using mods.FWE - FO3 Wanderers Edition
Fallout 3 Wanderers Edition (FWE) is a major gameplay overhaul that improves the challenge, immersion, depth of gameplay while emphasizing balance, choices, role-playing and fun. FWE integrates over 50 individual mods together with new content, resulting in a seamless package!FWE - FO3 Wanderers Edition
Fallout 3 Wanderers Edition (FWE) is a major gameplay overhaul that improves the challenge, immersion, depth of gameplay while emphasizing balance, choices, role-playing and fun. FWE integrates over 50 individual mods together with new content, resulting in a seamless package!Weapon Mod Kits
Adds Weapon Modification Kits to the Wasteland, which allow you to modify your weapons with silencers, extended magazines, auto-fire mechanisms, laser sights and scopes.Weapon Mod Kits
Adds Weapon Modification Kits to the Wasteland, which allow you to modify your weapons with silencers, extended magazines, auto-fire mechanisms, laser sights and scopes.Fallout 3 Redesigned - Formerly Project Beauty HD
This is my attempt to improve the appearance of NPCs in Fallout 3. I have redesigned their facial structure to make them look more realistic and to better fit their personality. This removes the awkward skin tones and facial structures of vanilla FO3.Fallout 3 Redesigned - Formerly Project Beauty HD
This is my attempt to improve the appearance of NPCs in Fallout 3. I have redesigned their facial structure to make them look more realistic and to better fit their personality. This removes the awkward skin tones and facial structures of vanilla FO3.Fallout 3 Re-Animated
A re-animation of human characters for fallout 3.Fallout 3 Re-Animated
A re-animation of human characters for fallout 3.Marts Mutant Mod - RC 62
MMMF3 focuses on adding a huge range of diversity to creatures and NPCs in the Fallout 3 world as well as adding new and unique creatures and NPCs to encounter.Marts Mutant Mod - RC 62
MMMF3 focuses on adding a huge range of diversity to creatures and NPCs in the Fallout 3 world as well as adding new and unique creatures and NPCs to encounter.Games for Windows LIVE Disabler
This program allows you to do the following to Games for Windows LIVE in Fallout 3:-Stop Games for Windows LIVE from running in Fallout 3 and prevent its dll files from loading which reduces the time it takes for Fallout 3 to startup.-Remove the 'LIVE' button at the main menu.-Allow you to bind the 'Home' key to whatever actGames for Windows LIVE Disabler
This program allows you to do the following to Games for Windows LIVE in Fallout 3:-Stop Games for Windows LIVE from running in Fallout 3 and prevent its dll files from loading which reduces the time it takes for Fallout 3 to startup.-Remove the 'LIVE' button at the main menu.-Allow you to bind the 'Home' key to whatever actRH_IronSights - FOSE
Adds centered iron sight animations to most vanilla gunsRH_IronSights - FOSE
Adds centered iron sight animations to most vanilla gunsEVE - Energy Visuals Enhanced
THIRTY TWO new critical kill deaths! MANY new weapons, new muzzleflashes, projectiles, and more! If you don't use energy weps, you WILL, and if you already do, you'll need to change your trousers.EVE - Energy Visuals Enhanced
THIRTY TWO new critical kill deaths! MANY new weapons, new muzzleflashes, projectiles, and more! If you don't use energy weps, you WILL, and if you already do, you'll need to change your trousers.Fallout Stutter Remover
FOSE required. Improves stuttering and/or performance.Fallout Stutter Remover
FOSE required. Improves stuttering and/or performance.Fallout Street Lights
This mod adds lights and FX beams (some flickering ones too) to most of the street lights and signs in the DC ruins.It works great with FelloutFallout Street Lights
This mod adds lights and FX beams (some flickering ones too) to most of the street lights and signs in the DC ruins.It works great with FelloutHi-Res Weapons v3
High Res textures for various weapons:-Combat Shotgun-Hunting Rifle-Laser Rifle-Lincoln Rifle-10mm Pistol-10mm SMG-Laserpistol-.44 Magnum-Bottlecap Mine-Frag Mine-Frag Grenade-Gatling Laser-Minigun-RockIt Launcher-Flamethrower-Fatman-Missilelauncher-Railwayrifle-Sniperrifle-Plasmarifle-Chinese OfficerswordHi-Res Weapons v3
High Res textures for various weapons:-Combat Shotgun-Hunting Rifle-Laser Rifle-Lincoln Rifle-10mm Pistol-10mm SMG-Laserpistol-.44 Magnum-Bottlecap Mine-Frag Mine-Frag Grenade-Gatling Laser-Minigun-RockIt Launcher-Flamethrower-Fatman-Missilelauncher-Railwayrifle-Sniperrifle-Plasmarifle-Chinese OfficerswordThe D.C. Interiors Project
World of warships historical flags. This mod adds interiors to many of the building in the Downtow DC waste.The D.C. Interiors Project
This mod adds interiors to many of the building in the Downtow DC waste.Enhanced Blood Textures v2_22b
Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds and static blood decals. Esps are used to increase the size appearance of the blood, adjustments for screenblood, and add more giblets and new wounds related to the weapon type. ini will change max amount and lifetime for bloodEnhanced Blood Textures v2_22b
Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds and static blood decals. Esps are used to increase the size appearance of the blood, adjustments for screenblood, and add more giblets and new wounds related to the weapon type. ini will change max amount and lifetime for bloodFO3Edit
FO3Edit is the Fallout 3 version of xEdit. xEdit is an advanced graphical module viewer/editor and conflict detector.FO3Edit
FO3Edit is the Fallout 3 version of xEdit. xEdit is an advanced graphical module viewer/editor and conflict detector.Large Address Aware Enabler for FO3
This utility may help with crashing or performance issues in FO3, (particularly when using my larger texture packs) by allowing FO3 more address memory space. The utility was originally programmed by MadBoris for Supreme Commander. I have simply tweaked it to work with Fallout 3. Compatible with the latest FOSE, but NOT compatible with Windows LIVLarge Address Aware Enabler for FO3
This utility may help with crashing or performance issues in FO3, (particularly when using my larger texture packs) by allowing FO3 more address memory space. The utility was originally programmed by MadBoris for Supreme Commander. I have simply tweaked it to work with Fallout 3. Compatible with the latest FOSE, but NOT compatible with Windows LIV
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GTA 5PC Mods are appearing for Grand Theft Auto's latest release. Modders are already taking advantage of the opportunity to get their hands on the vast open world of Los Santos.
SEE ALSO: |
PC Cheats |
Note that the use of some mods may include certain security, stability, and community-use risks. Avoid using Mods in GTA Online.
Play As an Animal | Spawn Heist Vehicles |
Endless Money | Underwater Cars |
North Yankton | Improved Color |
Field of View | Hydraulics |
License Plate |
Script Hook V + Native Trainer
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This mod is similar to the LinGon Trainer in that it allows players to modify their single-player experience by toggling on cheats, generating cash and spawning vehicles. It also allows players to alter their character model so they can play as a whale, a cow or one of the many other nonhuman denizens of San Andreas.
- Download Script Hook V
Mayhem
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This mod, which was released by an 'Unknown Modder', requires Script Hook V to work. It allows the player to unleash absolute mayhem on Los Santos / San Andreas, with cars randomly careening out of control in addition to granting the ability to fire other cars as missiles from their vehicle. Additionally, it gives gamers the option to create vortexes around them that will either destory any nearby vehicle, drag cars towards them or push them away with extreme force.
- Download the Mayhem Mod v1.0
Spawn HeistVehicles in Single Player[edit]
Want to grab an online Heistvehicle outside of GTA Online? Then try HeistVehicles Spawn Naturally in Single Player by PlasticTangerine!
LinGon GTA 5 Trainer[edit]
![Do mods cost money Do mods cost money](/uploads/1/2/3/7/123757615/298241138.jpg)
The LinGon trainer is a cheat mod for GTA 5 which allows players to skip weapon reloads, generate money at will, and impose several other game altering effects.
The Mod is fairly easy to set up. After booting into GTA 5's offline mode, simply launch the Mod as an Administrator and press INSERT to activate the cheats, then enter a corresponding cheat to utilize it.
- Download LinGon Trainer
We don't recommend trying to use this in GTA Online.
Underwater Cars
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Do Mods Cost Money For Minecraft
Sticky cars that cling to ocean bottoms and sheer hillsides. Explore the ocean blue from the comfort of your favorite sedan.
Teleport to North Yankton[edit]
A new revision of Native Trainer allows some tweaked clipping and teleportation, including the ability to visit snowy North Yankton.
K-putt SweetFX Config[edit]
Configurations for K-putt's SweetFX optimized for GTA 5. Place files in GTA 5 root, and use Scroll Lock to activate. Adds new contrast and color.
![Money Money](/uploads/1/2/3/7/123757615/701108026.jpg)
Do Mods Cost Money On Minecraft
- Download SweetFX for GTA 5
FOV Mod[edit]
This Mod by DrDaxxy allows users to set their first person field of view outside the limits normally imposed by GTA 5
- Download FOV Mod
Hydraulics[edit]
This mod adds hydraulics to all GTA 5 vehicles. The hydraulic controls allow you to leap into the air with any vehicle, crashing down on top of enemies and crushing them beneath you.
- Download Hydraulics by LetsPlayOrDy
How Much Gmod Cost
License Plate[edit]
Edit your license plate on the fly! Change your plate with a few keystrokes.
- Download Customize Plate by PlasticTangerine
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